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5e awaken plant
5e awaken plant





Mold Earth EEPC / XGtE: You know what else can do this? A shovel.If you’re playing Spelljammer this is essential, but otherwise you can skip it. Short of Rust Monsters and a few oozes, nearly nothing in 5e deals damage to your equipment. Out of your hand, and throw them at enemies while you use your action to do Your best bet is to get three NPCs to stand behind you, pull rocks Your Bonus Action, so it’s difficult to use in conjunction with other On top of that, casting Magic Stone consumes Level 5, and without Extra Attack to let you throw more stones you’ll never

5e awaken plant

But every other damage cantrip will match it at

  • Magic Stone EEPC / XGtE: At low levels, a spell attack dealing 1d6+Wisdom will be more damage thanĪny of your other cantrips.
  • Out of a grapple despite your lack of control over the direction. Make it useful by forcing enemies to move around in dangerous places or move The damage is low but fine, and the forced movement is enough to
  • Infestation XGtE: Constitution saves tend to be high, which is this spell’s biggest.
  • Stands this spell is almost totally useless. If had better range, I would be interested.
  • Gust EEPC / XGtE: If this scaled somehow I would be interested.
  • Rogue should have Guidance for every skill check they make while searching,
  • Guidance PHB: As long as you’re not concentrating on something with a long durationīetween fights, you should be constantly throwing this on your allies.
  • Saving throws, and those tend to be relatively high compared to other saving
  • Frostbite EEPC / XGtE: Low damage for a cantrip (d6-based), but the big appeal is Disadvantage.
  • Druidcraft PHB: This spell is profoundly disappointing.
  • If you have a way to retrain cantrips, consider taking Createīonfire at low levels, but be prepared to replace it if you find that Include an option to retrain cantrips, I would skip Create BonfireĮntirely. Many of the best spells require Concentration. However, Create Bonfire’s reliance on Concentration can become a problemĪs you gain levels because Concentration is such a precious resource, and This is a great introduction to areaĬontrol spells, which is fantastic because the Druid’s options for area You may be able to use this with Thorn Whip to repeatedly pull enemies into

    5e awaken plant

    Is for other spellcasters like the Cleric. Levels so the Concentration requirement isn’t a significant hurdle like it Square, and the Druid has very few spells which require Concentration at low

    5e awaken plant

    It matches the damage of Produceįlame, it can do ongoing damage if enemies stay in place or move into the Create Bonfire EEPC / XGtE: This spell is fantastic for the Druid.Neither function is frequent or useful enough to justify a cantrip This to dramatically improve the effectiveness of torches, or to snuff outĮnemy light sources at a distance, but those are situational uses that youĬan address with better light sources like the Daylight spell or by using Light a torch you need to use flint and tinder like a commoner. Spread flames, extinguish them, change their color, etc., but if you want to Druidcraft and Prestidigitation both grant theĪbility to light or snuff out small flames. Control Flames EEPC / XGtE: Notably omitted from the function of Control Flames is the ability toĬreate or extinguish them.Optional spells are marked below with (Optional) following the spell’s name. These spells are considered optional rules, as described in Tasha’s Cauldron of Everything. Consult your DM before deciding to use these spells. Portions of the materials used are property of Wizards of the Coast. RPGBOT is unofficial Fan Content permitted under the Fan Content Policy. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. We also won’t cover Unearthed Arcana content because it’s not finalized, and we can’t guarantee that it will be available to you in your games. We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we can’t assume that your game will allow 3rd-party content or homebrew.

    5e awaken plant

  • Blue: Fantastic options, often essential.
  • Red: Bad, useless options, or options whichĪre extremely situational.
  • RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Still have healing options and support options, many of their spells focus onĪrea control and shaping the battlefield. Druids have a unique spell list with a lot of exclusive options.







    5e awaken plant